Now that the base game is properly configured, the next step is to set up our mod management utility.
Mod Organizer is the mod manager of choice for the following reasons:
1) Profiles allow multiple configurations set up per character and/or playthrough.
2) Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager"
button on the Nexus site.
3) Mod Version Tracking uses the power of the Nexus site to track major mod updates.
However, this is not a replacement for the track file option on the actual Nexus site
for optional downloads!
4) NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
5) Manual Installation Option allows modification and selection of the data folder in an archive
manually, allowing fixes of path problems at install time.
6) Virtual File System allows a clean base Fallout installation without the mess of moving files.
Additionally extends this file system to other tools such as LOOT, FNVEdit, and Wrye Flash NV.
Setup a Vanilla Fallout: New Vegas Profile
Start Mod Organizer, and select [Portable]
If you are prompted to clear the read only flag on the fallout.ini select [Yes]
If this is the first run, Mod Organizer will prompt to select which game to manage, select Tale of Two Wastelands.
Click the [Configure Profiles] button at the top of the window. The icon looks like an ID card.
Verify "Automatic Archive Invalidation" is checked.
Click [Create] and type "Fallout New Vegas" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK].
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Fallout New Vegas" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
Mod Organizer Settings
Next the ModOrganizer settings will need to be configured.
Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the [General] tab check the box next to "Download Meta Information"
In the [Nexus] tab click [Connect to Nexus], a browser will pop up for you to grant Mod Organizer access to your Nexus account
Check the box next to "Hide API Request Counter"
If you did not associate Mod Organizer with Nexus links, click [Associate with "Download with manager" links]
On the [Steam] tab, you may login with your Steam credentials
In the [Workarounds] tab, check the box next to "Enable parsing of Archives (Experimental Feature)"
This will show if loose files and BSAs have conflicting files
Close the window by clicking [OK].
We will now add all of the previously downloaded Tools to the Mod Organizer executable menu.
Follow the directions below to access the "Add Executables" menu.
Note that NVSE is already listed as an executable, this is because it was installed with
Tale of Two Wastelands
Click the [Executables] button at the top of the main Mod Organizer window.
The icon looks like a pair of cogs.
Follow directions below, some of them have specific instructions. FNVEdit, LOOT, FNVLODGen,
Merge Plugins Standalone and Wrye Flash NV will be added.
In the "Title" text box type the name of the executable being added.
In the "Binary" text box select the .exe by using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. The executable should appear in the list.
Repeat this process for each one.
Add the following executables:
* FNVEdit Cleaner (use the FNVEdit executable)
* Wrye Flash
* xLODGen (use xLODGenx64.exe)
Select the executables listed below and input the text into the "Arguments" box.
Click [Modify] after adding each argument:
FNVEdit: -FNV -IKnowWhatImDoing
FNVEdit Cleaner: -QuickAutoClean
Make these paths point to your Mod Organizer mods directory
FNVLODGen: -o:"path\to\modorganizer\mods\FNVLODGen Output"
xLODGen: -FNV -o:"path\to\modorganizer\mods\xLODGen Output"
Then close the dialogue by clicking [OK].
Launch Wrye Flash NV from Mod Organizer and change the following settings:
Go to the Mods tab
Right click the header on the top bar and make sure Lock Times is UNTICKED.
Launch FNVEdit through Mod Organizer and create the cache folder
Exit once the Module Selection screen pops up
In the left pane of Mod Organizer, scroll to the very last mod called "Overwrite"
Right click and select [Create mod from]
Name the mod FNVEdit Cache
Open the mod in explorer and delete everything byt the FNVEdit Cache folder
Right click the FNVEdit Cache mod in Mod Organizers left pane
Select [Ignore missing data]